AITA for Calling Out a Kid’s “Invincible” Laser Tag Gun and Making Him Cry?
When a friendly forest laser tag session turned into a one-sided battle, one adult player noticed something off—and decided fairness mattered more than feelings.
The OP (26M, UK) joined his family for their yearly trip to Centre Parcs, a forest holiday park filled with outdoor activities. One highlight was Laser Combat, a woodland-style laser tag game with head sensors, gun sensors, and multiple rounds of team and solo play. During the first game, a 12-year-old on the opposing team seemed unstoppable—running openly into fire and somehow taking out everyone without getting hit once.
I wasn’t mad about losing—I was mad that no one else realized the kid was literally untaggable.
Round after round, no matter how close or how many people fired, the boy’s sensors wouldn’t register hits. OP approached the rangers twice, explaining that something must be wrong with the equipment. They brushed it off at first, thinking he just couldn’t handle losing to a kid. The boy’s parents smirked, clearly enjoying the “miracle child” moment. But when the same thing happened again from a meter away, OP insisted on a test.
“We were shooting from one meter away. The ranger tried the same thing—and even point blank, no hit.”
When staff finally checked, they confirmed the sensors were broken. They swapped the kid’s gun, and the next two rounds went as expected—he got tagged out quickly and burst into tears. His parents stormed over, furious that OP had “ruined their son’s day,” calling him pathetic for “needing to win against a child.” OP replied that everyone paid to play fairly and it wasn’t about ego—it was about equal footing.
“We paid good money for this. It’s about fairness, not pride.”
The incident left OP wondering if he should’ve just let the kid enjoy his “invincible” run, even if it made the game pointless for everyone else. Now he’s being called the fun-ruiner in the family chat—and he’s not sure whether to laugh or feel guilty.
🏠 The Aftermath
Once the gun issue was proven, the staff replaced the equipment and the final rounds ran normally. The boy’s tears, however, changed the tone of the day—his parents berated OP and complained to staff.
Other players quietly thanked OP for speaking up, though no one wanted to get dragged into the argument. The family finished the session, but the tension lingered even after the match ended.
The kid’s parents left muttering insults, while OP and his relatives just wanted a fair game and a peaceful vacation.
It wasn’t about beating a child—it was about not playing a broken game.
Although it ended awkwardly, OP still feels justified. No one should have to pay for an experience where one player—child or not—is literally unbeatable because of a fault.
💭 Emotional Reflection
Fair play matters, even in games meant for fun. Letting the situation slide might’ve spared a child’s feelings in the moment, but it would’ve spoiled the experience for everyone else and rewarded faulty equipment. Adults aren’t villains for expecting an even playing field.
Still, it’s easy to see how quickly pride and parenting instincts can clash. The kid didn’t cheat intentionally—he just happened to benefit from a glitch. The adults’ reactions on both sides turned a fixable problem into a confrontation.
In the end, fairness and kindness can coexist—but sometimes one has to come first, especially when others have paid for the same experience.
Readers weighed in on whether OP overstepped by confronting the issue.
“You didn’t ruin his day—the broken gun did. You just told the truth.”
“His parents should’ve thanked you. Now their son learned what fairness actually looks like.”
“If the roles were reversed, they’d be screaming at the staff. You handled it calmly.”
Most commenters sided with OP, noting that it wasn’t cruel to want a functioning game. A few said he could’ve waited until the end to mention it, but almost all agreed: accountability shouldn’t end where children begin.
🌱 Final Thoughts
Standing up for fairness isn’t petty—it’s principled. OP’s actions ensured the game worked as intended, even if that meant facing angry parents. Sometimes honesty looks harsh in the moment but fair in hindsight.
After all, laser tag is supposed to test skill, not who gets the bugged blaster.
What do you think?
Was OP wrong for speaking up mid-game, or right to make sure everyone had a fair shot? Share your thoughts below 👇








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